
A timer is about legibility and rhythm: big, glanceable numbers, a clear state, and controls that are obvious under pressure. I made the remaining time the unmistakable hero of the screen.
Finishing on something this focused felt right. Fourteen days of daily reps had made the blank canvas far less intimidating than it was on day one.
Two weeks of small daily designs did more for my craft than any single big project could.
This was day 14 of a 14-day daily UI challenge. You can browse every screen in the full challenge gallery →
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