Daily UI · Day 9 of 14

Music Player

Day nine: a music player — all about hierarchy, controls and mood.

Music Player — daily UI challenge day 9

A player is a focused, tactile screen — the artwork sets the mood, and the controls have to be instantly reachable. I gave the album art room to breathe and made the primary transport controls the clear centre of gravity.

The craft was in rhythm and touch targets: a big, confident play/pause, secondary controls that stay out of the way, and a progress bar that feels good to drag.

In a media UI, the content is the interface — everything else should defer to it.

This was day 9 of a 14-day daily UI challenge. You can browse every screen in the full challenge gallery →

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